Assassin’s Creed Syndicate

“For London. For Family.”

London, 1868. In the heart of the Industrial Revolution, lead your underworld organization and grow your influence to fight those who exploit the less privileged in the name of progress. (2015, Ubisoft Montreal)

Modern Day

I wrote the modern day storyline, told in a series of cinematics that would play as the game progressed.

The London Stories & Pre-Order Bonus

I provided narrative support to the Montpellier studio for the London Stories as well as the Darwin & Dickens Conspiracy pre-order bonus questline.

Juno in World War I

The Singapore Studio created the wonderful World War I simulation inside Syndicate.

I was asked to help connect it to the main game, using plot threads from the Modern Day and First Civilization storylines.

So I wrote the Juno bits that were inserted throughout the region.

Assassin Intel

I wrote the Reconstructed Data audio files that players could collect from Animus Fragments throughout the map.

It connected to the modern day storyline that was started in Black Flag & Unity.

Assassin’s Creed Syndicate is available on:

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